The easiest set-up is to have the bus bring people from the residential neighbourhood inside the arterial block to the metro station on the edge of the block.
Without using a multi station mod this set-up allows you to have the loops and lines in the same station without metro trains backing up.Ī bus line needs to bring people somewhere and then bring them back. Once I have figured out where the loop will go and where the line cuts through it, I will create my ClockWise loop (light blue) and my CounterClockwise loop (puke green).īy having the metro tunnel for the red Central line come in one end of the station and out the other, the metro train will stop on one side on the way up, and on the other side on the way down. As the city grows I may add new loops and new lines, extend the existing loops and lines, or both. The green lines run around the city and the red line runs through the city. I have had considerable success with metro by combining loops and lines.
I have zoned commercial all along my arterial roads so I am going to place a metro station at the intersections of my arterials and at some busy collector intersections. The answer is the should be as close or as far apart as they need to be to get your Cims to where they are going.
While not normally considered a part of a transit hierarchy, if you're feeling bold, it is possible to create island communities with the only way in or out is an airport or harbour.īest PracticesA frequent question people have is how far apart should their metro stops be. Just like you don't intersect a highway with a local road, intersecting a rail line with a road is not a good idea. They don't corner as well as metro so a long winding rail line will be slow, and under used. Use straight lines and wide curves so trains don't have to slow down. It's very fast (and awesome to watch) but like highways works best with a few rules. If buses are like collectors, and metro like arterials, rail is a lot like highways. Just like arterial roads, the metro system is your high capacity portion of the public transit hierarchy. It's fast, and works best with a few well placed out stops. They collect cims, bring them somewhere busier and then bring them back.Ĭims love metro. Think of buses like the collectors roads in a public transit hierarchy. The only occasion where you may need a second depot is if you build a Bus Rapid Transit System (BRT) where some buses are isolated from the rest of the road network.īuses make frequent stops and generally run a short route around a neighbourhood. That one depot will supply all the buses your city needs. To start placing bus lines you need to build one bus depot. The overall point of a transit system is to bring your cims from their homes, to the places they want to go, which is shopping, school, shopping, and work, then bring them back home. Its why I wanted the OP to tell me both when the effect was being seen.About TransitIn this section you will learn how transit works, creating a transit hierarchy, along with some examples I have had success with. If it compresses or worse, pages, then that's a different ballgame. So in general, yes memory would not improve performance, but you need to qualify that with, as long as the game fits into real memory.
I had a system that was 32Gb of ram and after CS loaded I had about 140 Mb (yes Mb) of free space, and noticed that memory compression was taking a constant 10% load off the top and the system processes had big disk I/O but the pagefile was not faulting, That memory compression algorithm will take CPU away since it runs all the time. This can cause lots of I/O to ram and disk and you would not even see the page file move, yet. and then try and stuff active memory into the physical.
I have noticed on a Win 10 Pro OS that 4-6 Gb is used just to start the OS, but when Memory is tight the OS will compress what it can into SWAP files (Not Page files). The rest just sit in RAM and are just waiting to cause you problems.Īgreed, except depending on OS version he is running, at 97% Memory, you get a penalty.įor example, in Win 10 there is something called Memory compression. You game is only using a few hundred anyway. If you are worried about RAM then start removing unneeded assets. I don't want to buy more RAM if it won't help anything and I really don't want to be limited to building tiny cities. Would buying more RAM help at all or am I just out of luck with my CPU. I have discovered that my CPU is running at 100% and memory use is 97% so I really have some problems. Originally posted by flamasstica:having the same exact problem.